![]() ![]() Like I said before, the pixel art here is fantastic. But you're mostly known for the graveyard thing. Technically you're also a cleric, farmer, beekeeper, vintner, miner, architect, mortician, chef, merchant, adventurer, and fetch-quester. It’s not a bad system, but I wasn’t in love with it. ![]() Now you need to switch weapons constantly and use your specials on a regular basis: Chainsaw to replenish ammo, grenades to refill health, and flamethrower to get armor. You could switch weapons if you ran low on ammo or you got tired of your current murder-tool, but you were free to settle into a rut with your favorite gun for hours on end. In the old games, you just need to keep firing and backpedal like crazy. I appreciate that they were trying to make the game more skill-based. I read the various codex entries for the first couple of hours, but there are a lot of them and I didn’t feel like bringing the flow of gameplay to a halt every couple of minutes to read three more short paragraphs on the military structure of hell demons. ![]() I like that they tried, but this franchise was always based on narrative minimalism and I’ve never been curious enough to learn more about how this wacky world works. killing machine, and a bunch of other stuff. When I was playing, he got stopped a lot. The designer really wanted to flesh the world out and so there’s lots of background details explaining why Earth wanted to tap into hell energy, what the demons want, where the demons come from, how the Doom Guy became an unstoppable In the story, he’s unstoppable. I know I have a reputation for being the weirdo that reads all the lore items, watches all the cutscenes, obsesses over codex entries, and listens to all the audiologs, but not this time. I liked it less than Doom 2016, which I liked less than Doom 1993, but Doom – like pizza and sex – manages to be fun even when it’s not the best. ETERNAL, you say? Clearly false advertising. ![]()
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